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	<title>Comments on: Why Time Drives and Refines Creativity</title>
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	<link>http://www.idapostle.com/design/why-time-drives-and-refines-creativity/</link>
	<description>Brand Identity Design</description>
	<lastBuildDate>Mon, 19 Jul 2010 17:09:44 +0000</lastBuildDate>
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		<title>By: Bruce</title>
		<link>http://www.idapostle.com/design/why-time-drives-and-refines-creativity/comment-page-1/#comment-345</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Sat, 22 May 2010 07:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.idapostle.com/?p=2469#comment-345</guid>
		<description>It&#039;s a personal thing.

Some people prefer to work without a deadline because they either a) can&#039;t handle stress or b) have enough self discipline to not procrastinate. I&#039;ve noticed that those people usually are not found within a graphical profession :P

I like a little bit of pressure as well, it&#039;s quite logical in human terms. Pressure, which is a form of danger of sorts (fear) pushes humans to take action.

Admittedly I do not do client work at the time because I prefer to focus on other things than on projects at the time.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a personal thing.</p>
<p>Some people prefer to work without a deadline because they either a) can&#8217;t handle stress or b) have enough self discipline to not procrastinate. I&#8217;ve noticed that those people usually are not found within a graphical profession <img src='http://www.idapostle.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I like a little bit of pressure as well, it&#8217;s quite logical in human terms. Pressure, which is a form of danger of sorts (fear) pushes humans to take action.</p>
<p>Admittedly I do not do client work at the time because I prefer to focus on other things than on projects at the time.</p>
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		<title>By: Amy</title>
		<link>http://www.idapostle.com/design/why-time-drives-and-refines-creativity/comment-page-1/#comment-253</link>
		<dc:creator>Amy</dc:creator>
		<pubDate>Fri, 23 Apr 2010 15:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.idapostle.com/?p=2469#comment-253</guid>
		<description>I like having as much time as possible on any project. Similar to what you said above, I too design something and then come back to it a little later... even as quickly as an hour later gives me an entirely new perspective.

Good article.</description>
		<content:encoded><![CDATA[<p>I like having as much time as possible on any project. Similar to what you said above, I too design something and then come back to it a little later&#8230; even as quickly as an hour later gives me an entirely new perspective.</p>
<p>Good article.</p>
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	<item>
		<title>By: Steve Zelle</title>
		<link>http://www.idapostle.com/design/why-time-drives-and-refines-creativity/comment-page-1/#comment-192</link>
		<dc:creator>Steve Zelle</dc:creator>
		<pubDate>Thu, 08 Apr 2010 16:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.idapostle.com/?p=2469#comment-192</guid>
		<description>Thanks for stopping by Mikel and for taking the time to comment. Very true that time can be just as much a driver for the client as it is for the designer.</description>
		<content:encoded><![CDATA[<p>Thanks for stopping by Mikel and for taking the time to comment. Very true that time can be just as much a driver for the client as it is for the designer.</p>
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	<item>
		<title>By: Mikel GNZ</title>
		<link>http://www.idapostle.com/design/why-time-drives-and-refines-creativity/comment-page-1/#comment-154</link>
		<dc:creator>Mikel GNZ</dc:creator>
		<pubDate>Mon, 22 Mar 2010 23:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.idapostle.com/?p=2469#comment-154</guid>
		<description>heh, heh.. funny.. i think it goes both ways, i mean the client also &quot;overdesigns&quot; if there is a lot of time.. the whole thing just becomes a monster and you end up with the first thing you had. I think you have to look at the works as &quot;it is correct?&quot; that is, does it transmit what it supposed to? is it to the client&#039;s possible liking? sometimes you hace to stop thinking outside the &quot;i like it&quot; terms and switch on to the practical side. Not all projects are going to be a &quot;piece of art&quot; .. but sometimes, doing that thinking you end up with something nice as well, heh, heh.. btw nice site ^_^</description>
		<content:encoded><![CDATA[<p>heh, heh.. funny.. i think it goes both ways, i mean the client also &#8220;overdesigns&#8221; if there is a lot of time.. the whole thing just becomes a monster and you end up with the first thing you had. I think you have to look at the works as &#8220;it is correct?&#8221; that is, does it transmit what it supposed to? is it to the client&#8217;s possible liking? sometimes you hace to stop thinking outside the &#8220;i like it&#8221; terms and switch on to the practical side. Not all projects are going to be a &#8220;piece of art&#8221; .. but sometimes, doing that thinking you end up with something nice as well, heh, heh.. btw nice site ^_^</p>
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		<title>By: Steve Zelle</title>
		<link>http://www.idapostle.com/design/why-time-drives-and-refines-creativity/comment-page-1/#comment-123</link>
		<dc:creator>Steve Zelle</dc:creator>
		<pubDate>Fri, 05 Feb 2010 17:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.idapostle.com/?p=2469#comment-123</guid>
		<description>Arik and Leighton — thanks for sharing your thoughts on the subject. Glad you enjoyed the post.

Walk — I would assume this works anywhere a critical eye is needed. The key is working it into a schedule by highlighting the benefits when your client wants it NOW.</description>
		<content:encoded><![CDATA[<p>Arik and Leighton — thanks for sharing your thoughts on the subject. Glad you enjoyed the post.</p>
<p>Walk — I would assume this works anywhere a critical eye is needed. The key is working it into a schedule by highlighting the benefits when your client wants it NOW.</p>
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		<title>By: Arik Beremzon</title>
		<link>http://www.idapostle.com/design/why-time-drives-and-refines-creativity/comment-page-1/#comment-122</link>
		<dc:creator>Arik Beremzon</dc:creator>
		<pubDate>Fri, 05 Feb 2010 14:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.idapostle.com/?p=2469#comment-122</guid>
		<description>It&#039;s a personal thing.

Some people prefer to work without a deadline because they either a) can&#039;t handle stress or b) have enough self discipline to not procrastinate. I&#039;ve noticed that those people usually are not found within a graphical profession :P

I like a little bit of pressure as well, it&#039;s quite logical in human terms. Pressure, which is a form of danger of sorts (fear) pushes humans to take action.

Admittedly I do not do client work at the time because I prefer to focus on other things than on projects at the time.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a personal thing.</p>
<p>Some people prefer to work without a deadline because they either a) can&#8217;t handle stress or b) have enough self discipline to not procrastinate. I&#8217;ve noticed that those people usually are not found within a graphical profession <img src='http://www.idapostle.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I like a little bit of pressure as well, it&#8217;s quite logical in human terms. Pressure, which is a form of danger of sorts (fear) pushes humans to take action.</p>
<p>Admittedly I do not do client work at the time because I prefer to focus on other things than on projects at the time.</p>
]]></content:encoded>
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		<title>By: Walt K</title>
		<link>http://www.idapostle.com/design/why-time-drives-and-refines-creativity/comment-page-1/#comment-116</link>
		<dc:creator>Walt K</dc:creator>
		<pubDate>Wed, 03 Feb 2010 20:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.idapostle.com/?p=2469#comment-116</guid>
		<description>Oddly, the same idea applies to creating copy.

If the web content is due Friday, write it Monday. Fast, under time constraints.

Put it aside till Thursday. You&#039;ll notice you didn&#039;t really say what you thought you said.

Give yourself ONE shot at tweaks and tinkers. Under deadline.

Then ship.</description>
		<content:encoded><![CDATA[<p>Oddly, the same idea applies to creating copy.</p>
<p>If the web content is due Friday, write it Monday. Fast, under time constraints.</p>
<p>Put it aside till Thursday. You&#8217;ll notice you didn&#8217;t really say what you thought you said.</p>
<p>Give yourself ONE shot at tweaks and tinkers. Under deadline.</p>
<p>Then ship.</p>
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		<title>By: Leighton Taylor</title>
		<link>http://www.idapostle.com/design/why-time-drives-and-refines-creativity/comment-page-1/#comment-109</link>
		<dc:creator>Leighton Taylor</dc:creator>
		<pubDate>Wed, 03 Feb 2010 14:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.idapostle.com/?p=2469#comment-109</guid>
		<description>Thanks for the article, Steve. It&#039;s true that we designers are never satisfied with our own designs; I find myself continually wanting to redesign my website and logo, and eventually I have to put my foot down and work on something else!

I&#039;ve also learned that creativity flourishes best under restrictions, be they in the form of deadlines or specific design requirements. There definitely  must be a balance of a deadline to motivate you and enough time to reflect on the design.

Thanks for your insight!</description>
		<content:encoded><![CDATA[<p>Thanks for the article, Steve. It&#8217;s true that we designers are never satisfied with our own designs; I find myself continually wanting to redesign my website and logo, and eventually I have to put my foot down and work on something else!</p>
<p>I&#8217;ve also learned that creativity flourishes best under restrictions, be they in the form of deadlines or specific design requirements. There definitely  must be a balance of a deadline to motivate you and enough time to reflect on the design.</p>
<p>Thanks for your insight!</p>
]]></content:encoded>
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	<item>
		<title>By: Steve Zelle</title>
		<link>http://www.idapostle.com/design/why-time-drives-and-refines-creativity/comment-page-1/#comment-102</link>
		<dc:creator>Steve Zelle</dc:creator>
		<pubDate>Tue, 02 Feb 2010 20:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.idapostle.com/?p=2469#comment-102</guid>
		<description>Hi Jonathan,

Great of you to leave a comment and glad you enjoyed the article. I agree that even small breaks help, jumping back and forth between multiple projects is a great way to do this.</description>
		<content:encoded><![CDATA[<p>Hi Jonathan,</p>
<p>Great of you to leave a comment and glad you enjoyed the article. I agree that even small breaks help, jumping back and forth between multiple projects is a great way to do this.</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Patterson</title>
		<link>http://www.idapostle.com/design/why-time-drives-and-refines-creativity/comment-page-1/#comment-101</link>
		<dc:creator>Jonathan Patterson</dc:creator>
		<pubDate>Tue, 02 Feb 2010 19:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.idapostle.com/?p=2469#comment-101</guid>
		<description>I like having as much time as possible on any project. Similar to what you said above, I too design something and then come back to it a little later... even as quickly as an hour later gives me an entirely new perspective.

Good article.</description>
		<content:encoded><![CDATA[<p>I like having as much time as possible on any project. Similar to what you said above, I too design something and then come back to it a little later&#8230; even as quickly as an hour later gives me an entirely new perspective.</p>
<p>Good article.</p>
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